Primary Navigation

  • Startseite
  • America
  • Asia
  • Australia
  • Europe
  • Architecture
  • Quake
    • Back
    • Quake 1 Map: Hell Deathmatch Palace
  • Instagram Feed
  • Datenschutzerklärung
  • Impressum

Tags

#aquasoft #cyberlink #magix #powerdirector #premiere #videobearbeitung #videoschnitt Agil architecture Ayutthaya England Fotos func_door func_train gaming Guten Morgen Heimautomatisierung HM-MOD-RPI-PCB Homematic id software jack hammer level level editing lighting machinery Maker mapping mechanical Nürnberg Openhabian Organisation qbsp quake Raspberry Pi Zero W Reisefotografie RPi0W Sonnenaufgang Spam Streetfood target Thailand Trello trenchbroom Update worldcraft

Photography, software development, Quake mapping and other stuff

Menü
Happy New Year (and a bit about terrain generation for Quake 1 maps)

Happy New Year (and a bit about terrain generation for Quake 1 maps)

Another year has passed and now we’re here in 2021, all hoping to get back to a more normal life sometime this year. Anyway, over the holidays I’ve spent a little more time working on my upcoming Quake 1 map, “Fire, Water, Squish“. I had to create an...
3. January 2021
  • Gaming
  • Mapping
  • Quake
Quake 1 Mapping: Rotating Brushes

Quake 1 Mapping: Rotating Brushes

While working on my recent map, I also looked into the possibility of having rotating brushes (in Quake 1), but unfortunately no such thing is possible when the map has to be compatible with the original Quake 1 🙁 What does exist is the Scourge of...
18. December 2020
  • Gaming
  • Mapping
  • Quake

Opening or converting Quake maps in different apps

I spent the last couple of days on and off trying to find a solution for opening/exporting/importing Quake (1) maps. Some software, such as AC3D only support Quake 3 files, so that didn’t work for me. What did work, though, was Blender in combination...
8. December 2020
  • Creativity
  • Gaming
  • Maker
  • Mapping
  • Quake
  • Uncategorized
Look what I’ve found…

Look what I’ve found…

An old multiplayer map I started to build ages ago. Have a look on the corresponding page, if you like.
4. December 2020
  • Gaming
  • Mapping
  • Quake
Partial logo for my new Quake map “Fire, Water Squish”

Partial logo for my new Quake map “Fire, Water Squish”

I am currently changing my photo and image editing software from Adobe Photoshop to Affinity Photo recently (well, actually this is a process that needs a bit of time), as I got fed up with Adobe’s Creative Cloud and their pricing model (I do own...
1. December 2020
  • Creativity
  • Gaming
  • Image Editing
  • Quake
Quake 1 Mapping: “Damaged” or “Aged” Architecture

Quake 1 Mapping: “Damaged” or “Aged” Architecture

As part of the map Fire, Water, Squish I was trying to achieve a damaged and/or aged architecture look in some places. Basically I built it around the idea of having a solid “stone” core within the walls, covered by thinner textured walls (the blueish...
28. November 2020
  • Gaming
  • Mapping
  • Quake
Quake 1 Mapping: Multiple moving func_door entities connected to a single button

Quake 1 Mapping: Multiple moving func_door entities connected to a single button

Another room from my upcoming map “Fire, Water, Squish”. The initial idea of the sliding floor (as originally seen in DM2: Claustrophobopolis) somehow didn’t seem enough. To make it visually more interesting I decided to add some more moving elements...
24. November 2020
  • Gaming
  • Mapping
  • Quake
Quake 1 Mapping: Some more information regarding func_train and lighting

Quake 1 Mapping: Some more information regarding func_train and lighting

Following up on my last post, I wanted to provide you with a few more thoughts and details. As you can see in the editor screenshots, I put the individual func_train entities (for the moving chain segments and the lift) into different positions to...
19. November 2020
  • Gaming
  • Mapping
  • Quake
  1. 1
  2. 2
  3. 3
  4. 4
  5. Next

  • twitter
  • youtube
  • flickr
  • Datenschutzerklärung
  • Impressum
 
This website uses cookies. If you continue to use this website, you agree to our use of cookies.AcceptDenyMore information