Windows Forms Button Issues It’s been a while that I actually coded something in this particular Visual Studio project of mine (“Virus Total Download Checker”), but once I got into it again, I was hooked. For a start, here’s a quick summary of my somewhere between half-finished...
ESP8266 WeatherStation and customisation So I recently bought one of these “ESP8266 Weather Station sets” and got it running without any (major) problems using the Arduino IDE. I’m planning to switch to either Visual Studio Community Edition or Visual Studio Code though, as they promise to...
Enough is enough…(?) What’s after WhatsApp? Can you see the Signal(s)? Just a quick link to my good friend’s blog post about WhatsApp and its changed terms of use, what’s behind it and what alternatives there are. See and decide for yourself whether – like an increasing amount of others – had enough and want to try to...
Experiences with eHealth(?) and the video consultation function in 2021 So it happened today that I needed to consult my child’s GP. When I rang up, they offered me a “video consultation” using the “PraxisApp Kinder- & Jugendarzt” which I, being in the IT, was prepared to try out. So first of all I thought (maybe...
Happy New Year (and a bit about terrain generation for Quake 1 maps) Another year has passed and now we’re here in 2021, all hoping to get back to a more normal life sometime this year. Anyway, over the holidays I’ve spent a little more time working on my upcoming Quake 1 map, “Fire, Water, Squish“. I had to create an...
Quake 1 Mapping: Rotating Brushes While working on my recent map, I also looked into the possibility of having rotating brushes (in Quake 1), but unfortunately no such thing is possible when the map has to be compatible with the original Quake 1 🙁 What does exist is the Scourge of...
Opening or converting Quake maps in different apps I spent the last couple of days on and off trying to find a solution for opening/exporting/importing Quake (1) maps. Some software, such as AC3D only support Quake 3 files, so that didn’t work for me. What did work, though, was Blender in combination...
Look what I’ve found… An old multiplayer map I started to build ages ago. Have a look on the corresponding page, if you like.