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Photography, software development, Quake mapping and other stuff

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Update: ESP8266

Update: ESP8266

As mentioned in my last post at the end of January, I added some more functionality to my ESP8266 project. In addition to the first attempts to include the information from the various thermostats on one screen (which, as you can see, doesn’t really...
26. March 2021
  • Development
  • SmartHome
Windows Forms Button Issues

Windows Forms Button Issues

It’s been a while that I actually coded something in this particular Visual Studio project of mine (“Virus Total Download Checker”), but once I got into it again, I was hooked. For a start, here’s a quick summary of my somewhere between half-finished...
17. February 2021
  • Development

ESP8266 WeatherStation and customisation

So I recently bought one of these “ESP8266 Weather Station sets” and got it running without any (major) problems using the Arduino IDE. I’m planning to switch to either Visual Studio Community Edition or Visual Studio Code though, as they promise to...
29. January 2021
  • Development
  • Homematic
  • SmartHome
Enough is enough…(?) What’s after WhatsApp? Can you see the Signal(s)?

Enough is enough…(?) What’s after WhatsApp? Can you see the Signal(s)?

Just a quick link to my good friend’s blog post about WhatsApp and its changed terms of use, what’s behind it and what alternatives there are. See and decide for yourself whether – like an increasing amount of others – had enough and want to try to...
20. January 2021
  • General

Experiences with eHealth(?) and the video consultation function in 2021

So it happened today that I needed to consult my child’s GP. When I rang up, they offered me a “video consultation” using the “PraxisApp Kinder- & Jugendarzt” which I, being in the IT, was prepared to try out. So first of all I thought (maybe...
18. January 2021
  • Health
Happy New Year (and a bit about terrain generation for Quake 1 maps)

Happy New Year (and a bit about terrain generation for Quake 1 maps)

Another year has passed and now we’re here in 2021, all hoping to get back to a more normal life sometime this year. Anyway, over the holidays I’ve spent a little more time working on my upcoming Quake 1 map, “Fire, Water, Squish“. I had to create an...
3. January 2021
  • Gaming
  • Mapping
  • Quake
Quake 1 Mapping: Rotating Brushes

Quake 1 Mapping: Rotating Brushes

While working on my recent map, I also looked into the possibility of having rotating brushes (in Quake 1), but unfortunately no such thing is possible when the map has to be compatible with the original Quake 1 🙁 What does exist is the Scourge of...
18. December 2020
  • Gaming
  • Mapping
  • Quake

Opening or converting Quake maps in different apps

I spent the last couple of days on and off trying to find a solution for opening/exporting/importing Quake (1) maps. Some software, such as AC3D only support Quake 3 files, so that didn’t work for me. What did work, though, was Blender in combination...
8. December 2020
  • Creativity
  • Gaming
  • Maker
  • Mapping
  • Quake
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