Primary Navigation

  • Startseite
  • America
  • Asia
  • Australia
  • Europe
  • Architecture
  • Quake
    • Back
    • Quake 1 Map: Hell Deathmatch Palace
  • Instagram Feed
  • DatenschutzerklĂ€rung
  • Impressum

Tags

#aquasoft #cyberlink #magix #powerdirector #premiere #videobearbeitung #videoschnitt Agil architecture Ayutthaya England Fotos func_door func_train gaming Guten Morgen Heimautomatisierung HM-MOD-RPI-PCB Homematic id software jack hammer level level editing lighting machinery Maker mapping mechanical NĂŒrnberg Openhabian Organisation qbsp quake Raspberry Pi Zero W Reisefotografie RPi0W Sonnenaufgang Spam Streetfood target Thailand Trello trenchbroom Update worldcraft

Photography, software development, Quake mapping and other stuff

MenĂŒ
Partial logo for my new Quake map “Fire, Water Squish”

Partial logo for my new Quake map “Fire, Water Squish”

I am currently changing my photo and image editing software from Adobe Photoshop to Affinity Photo recently (well, actually this is a process that needs a bit of time), as I got fed up with Adobe’s Creative Cloud and their pricing model (I do own...
1. December 2020
  • Creativity
  • Gaming
  • Image Editing
  • Quake
Quake 1 Mapping: “Damaged” or “Aged” Architecture

Quake 1 Mapping: “Damaged” or “Aged” Architecture

As part of the map Fire, Water, Squish I was trying to achieve a damaged and/or aged architecture look in some places. Basically I built it around the idea of having a solid “stone” core within the walls, covered by thinner textured walls (the blueish...
28. November 2020
  • Gaming
  • Mapping
  • Quake
Quake 1 Mapping: Multiple moving func_door entities connected to a single button

Quake 1 Mapping: Multiple moving func_door entities connected to a single button

Another room from my upcoming map “Fire, Water, Squish”. The initial idea of the sliding floor (as originally seen in DM2: Claustrophobopolis) somehow didn’t seem enough. To make it visually more interesting I decided to add some more moving elements...
24. November 2020
  • Gaming
  • Mapping
  • Quake
Quake 1 Mapping: Some more information regarding func_train and lighting

Quake 1 Mapping: Some more information regarding func_train and lighting

Following up on my last post, I wanted to provide you with a few more thoughts and details. As you can see in the editor screenshots, I put the individual func_train entities (for the moving chain segments and the lift) into different positions to...
19. November 2020
  • Gaming
  • Mapping
  • Quake
Quake 1 Mapping: func_train and what’s possible…

Quake 1 Mapping: func_train and what’s possible…

Most of you who are interested in Quake 1 mapping will have come across the func_train entity at some point. I also used to know about it, but until recently never thought whether it would be possible to build some kind of massive “chain” constantly...
9. November 2020
  • Gaming
  • Mapping
  • Quake

Re-Opening

After finally finding the time to (hopefully!) come up with an “Impressum” and a “DatenschutzerklĂ€rung” for a simple private blog, I decided to re-enable the WordPress site again. I also added another category to the menu (see top right) with Quake,...
6. November 2020
  • Allgemein
  • Personal

Cyberlink Powerdirector in der Urlaubsvideo-Praxis (und Entscheidungsfindung, warum es diese Software wurde)

Da ich Ewigkeiten gebraucht habe um mich fĂŒr eine Videobearbeitungssoftware zu entscheiden, schildere ich hier mal in loser Reihenfolge meine Erfahrungen…

26. January 2018
  • Video
  • Videobearbeitung

Raspberry Pi Zero W und Homematic mit HM-MOD-RPI-PCB

Jetzt hatte ich schon lĂ€nger den Raspberry Pi Zero W (RPi0W) rumliegen und wollte diesen gerne fĂŒr Heimautomatisierung nutzen. Konkret ging es mir dabei im ersten Schritt um die Einbindung des Funkmoduls fĂŒr Homematic (Infos hier), genaue Bezeichnung...
18. January 2018
  • Homematic
  • Maker
  • RaspberryPi
  1. Prev
  2. 1
  3. 2
  4. 3
  5. 4
  6. Next

  • twitter
  • youtube
  • flickr
  • DatenschutzerklĂ€rung
  • Impressum