Fun with func_train and moving tiles

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Not having posted for a while doesn’t mean I’ve given up on my map, it’s just that life is keeping everyone busy.

In  the clip above you can see how I set up 32 individual func_train entities, each connected to a floor tile moving up and down slightly to create the impression of a “wave” going over the floor. It seems to work pretty well to begin with, however I did notice that sometimes the timings get out of sync and I don’t know how – maybe someone has an idea what the cause might be? If that happens, tiles that shouldn’t be moving in sync (e.g. two next to each other, with different starting heights) actually do.

By the way, the video clip shows a part of my upcoming map “Fire, Water, Squish”.

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tim

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