Quake Wave Generator I’ve updated the “Quake Wave Generator” (still looking for a better name…) with some minor changes: Fixed an error with passing the movement speed to a function Style warning message in red Added a help button Update for the readme.md I’ve also...
GitHub Project A little follow up on my last post: On GitHub there is a little something with (possibly) lots of func_train entities for your Quake map…
Fun with func_train and moving tiles Not having posted for a while doesn’t mean I’ve given up on my map, it’s just that life is keeping everyone busy. In the clip above you can see how I set up 32 individual func_train entities, each connected to a floor tile moving up and down slightly...
Quake 1 Mapping: Some more information regarding func_train and lighting Following up on my last post, I wanted to provide you with a few more thoughts and details. As you can see in the editor screenshots, I put the individual func_train entities (for the moving chain segments and the lift) into different positions to...
Quake 1 Mapping: func_train and what’s possible… Most of you who are interested in Quake 1 mapping will have come across the func_train entity at some point. I also used to know about it, but until recently never thought whether it would be possible to build some kind of massive “chain” constantly...