Quake 1 Mapping: Some more information regarding func_train and lighting Following up on my last post, I wanted to provide you with a few more thoughts and details. As you can see in the editor screenshots, I put the individual func_train entities (for the moving chain segments and the lift) into different positions to...
Quake 1 Mapping: func_train and what’s possible… Most of you who are interested in Quake 1 mapping will have come across the func_train entity at some point. I also used to know about it, but until recently never thought whether it would be possible to build some kind of massive “chain” constantly...