Primary Navigation

  • Startseite
  • America
  • Asia
  • Australia
  • Europe
  • Architecture
  • Quake
    • Back
    • Quake 1 Map: Hell Deathmatch Palace
  • Instagram Feed
  • Datenschutzerklärung
  • Impressum

Tags

#cyberlink #videobearbeitung Agil arduino Ayutthaya c# development England esp8266 Fotos fritz!dect 301 func_train gaming Guten Morgen Heimautomatisierung HM-MOD-RPI-PCB Homematic id software jack hammer json level level editing lighting Maker mapping Nürnberg oled Openhabian Organisation qbsp quake Raspberry Pi Zero W Reisefotografie RPi0W smart home smarthome Sonnenaufgang Spam Streetfood Thailand thermostat Trello Update weatherstation winforms

Photography, software development, Quake mapping and other stuff

Menü

Tag Archives: level

Quake Mapping: Fire, Water, Squish Map Update

Quake Mapping: Fire, Water, Squish Map Update

As Covid is keeping many of us busy, it’s been a while since the last update. There’s been a bit of progress with my Quake map, so here are some screenshots for you to look at: Through the “windows” you can see parts of the outside area that I talked...
2. May 2021
  • Gaming
  • Mapping
  • Quake
Look what I’ve found…

Look what I’ve found…

An old multiplayer map I started to build ages ago. Have a look on the corresponding page, if you like.
4. December 2020
  • Gaming
  • Mapping
  • Quake
Quake 1 Mapping: Some more information regarding func_train and lighting

Quake 1 Mapping: Some more information regarding func_train and lighting

Following up on my last post, I wanted to provide you with a few more thoughts and details. As you can see in the editor screenshots, I put the individual func_train entities (for the moving chain segments and the lift) into different positions to...
19. November 2020
  • Gaming
  • Mapping
  • Quake

  • twitter
  • youtube
  • flickr
  • Datenschutzerklärung
  • Impressum