Quake Mapping: Fire, Water, Squish Map Update As Covid is keeping many of us busy, it’s been a while since the last update. There’s been a bit of progress with my Quake map, so here are some screenshots for you to look at: Through the “windows” you can see parts of the outside area that I talked...
Look what I’ve found… An old multiplayer map I started to build ages ago. Have a look on the corresponding page, if you like.
Quake 1 Mapping: Some more information regarding func_train and lighting Following up on my last post, I wanted to provide you with a few more thoughts and details. As you can see in the editor screenshots, I put the individual func_train entities (for the moving chain segments and the lift) into different positions to...