As Covid is keeping many of us busy, it’s been a while since the last update. There’s been a bit of progress with my Quake map, so here are some screenshots for you to look at: Through the “windows” you…
Quake 1 Mapping: “Damaged” or “Aged” Architecture
As part of the map Fire, Water, Squish I was trying to achieve a damaged and/or aged architecture look in some places. Basically I built it around the idea of having a solid “stone” core within the walls, covered by…
Quake 1 Mapping: Some more information regarding func_train and lighting
Following up on my last post, I wanted to provide you with a few more thoughts and details. As you can see in the editor screenshots, I put the individual func_train entities (for the moving chain segments and the lift)…