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Photography, Dev, Quake Mapping

Mainly photos and Quake mapping, but possibly also other information about various IT or travel related stuff

Tag: gaming

Jetty at sunrise with fog on the water
Quake Wave Generator Logo

Quake Wave Generator

Posted on: 21. August 2022 Last updated on: 21. August 2022 Written by: tim Comments: 0
I’ve updated the “Quake Wave Generator” (still looking for a better name…) with some minor changes: Fixed an error with passing the movement speed to a function Style warning message in red Added a help button Update for the readme.md…
Continue reading “Quake Wave Generator”…
Fire Water Squish Quake Map Courtyard

Quake Mapping: Fire, Water, Squish Map Update

Posted on: 2. May 2021 Last updated on: 2. May 2021 Written by: tim Comments: 0
As Covid is keeping many of us busy, it’s been a while since the last update. There’s been a bit of progress with my Quake map, so here are some screenshots for you to look at: Through the “windows” you…
Continue reading “Quake Mapping: Fire, Water, Squish Map Update”…
Terrain image

Happy New Year (and a bit about terrain generation for Quake 1 maps)

Posted on: 3. January 2021 Last updated on: 3. January 2021 Written by: tim Comments: 1
Another year has passed and now we’re here in 2021, all hoping to get back to a more normal life sometime this year. Anyway, over the holidays I’ve spent a little more time working on my upcoming Quake 1 map,…
Continue reading “Happy New Year (and a bit about terrain generation for Quake 1 maps)”…
Lift and chain segments of func_train in action (2/3)

Quake 1 Mapping: Some more information regarding func_train and lighting

Posted on: 19. November 2020 Last updated on: 19. November 2020 Written by: tim Comments: 5
Following up on my last post, I wanted to provide you with a few more thoughts and details. As you can see in the editor screenshots, I put the individual func_train entities (for the moving chain segments and the lift)…
Continue reading “Quake 1 Mapping: Some more information regarding func_train and lighting”…
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