I’ve updated the “Quake Wave Generator” (still looking for a better name…) with some minor changes: Fixed an error with passing the movement speed to a function Style warning message in red Added a help button Update for the readme.md…
Quake Mapping: Fire, Water, Squish Map Update
As Covid is keeping many of us busy, it’s been a while since the last update. There’s been a bit of progress with my Quake map, so here are some screenshots for you to look at: Through the “windows” you…
Happy New Year (and a bit about terrain generation for Quake 1 maps)
Another year has passed and now we’re here in 2021, all hoping to get back to a more normal life sometime this year. Anyway, over the holidays I’ve spent a little more time working on my upcoming Quake 1 map,…
Quake 1 Mapping: Some more information regarding func_train and lighting
Following up on my last post, I wanted to provide you with a few more thoughts and details. As you can see in the editor screenshots, I put the individual func_train entities (for the moving chain segments and the lift)…