Quake Wave Generator I’ve updated the “Quake Wave Generator” (still looking for a better name…) with some minor changes: Fixed an error with passing the movement speed to a function Style warning message in red Added a help button Update for the readme.md I’ve also...
GitHub Project A little follow up on my last post: On GitHub there is a little something with (possibly) lots of func_train entities for your Quake map…
Fun with func_train and moving tiles Not having posted for a while doesn’t mean I’ve given up on my map, it’s just that life is keeping everyone busy. In the clip above you can see how I set up 32 individual func_train entities, each connected to a floor tile moving up and down slightly...
Quake Map: Fire, Water, Squish (Video) Just a quick update, on YouTube you can find a video of the current status of my map. Have fun and let me know what you think!
Quake Mapping: Fire, Water, Squish Map Update As Covid is keeping many of us busy, it’s been a while since the last update. There’s been a bit of progress with my Quake map, so here are some screenshots for you to look at: Through the “windows” you can see parts of the outside area that I talked...
Happy New Year (and a bit about terrain generation for Quake 1 maps) Another year has passed and now we’re here in 2021, all hoping to get back to a more normal life sometime this year. Anyway, over the holidays I’ve spent a little more time working on my upcoming Quake 1 map, “Fire, Water, Squish“. I had to create an...
Quake 1 Mapping: Rotating Brushes While working on my recent map, I also looked into the possibility of having rotating brushes (in Quake 1), but unfortunately no such thing is possible when the map has to be compatible with the original Quake 1 🙁 What does exist is the Scourge of...
Look what I’ve found… An old multiplayer map I started to build ages ago. Have a look on the corresponding page, if you like.