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Photography, Dev, Quake Mapping

Mainly photos and Quake mapping, but possibly also other information about various IT or travel related stuff

Tag: mapping

Jetty at sunrise with fog on the water
Quake Wave Generator Logo

Quake Wave Generator

Posted on: 21. August 2022 Last updated on: 21. August 2022 Written by: tim Comments: 0
I’ve updated the “Quake Wave Generator” (still looking for a better name…) with some minor changes: Fixed an error with passing the movement speed to a function Style warning message in red Added a help button Update for the readme.md…
Continue reading “Quake Wave Generator”…

GitHub Project

Posted on: 11. April 2022 Last updated on: 11. April 2022 Written by: tim Comments: 0
A little follow up on my last post: On GitHub there is a little something with (possibly) lots of func_train entities for your Quake map…
Continue reading “GitHub Project”…

Fun with func_train and moving tiles

Posted on: 3. April 2022 Last updated on: 3. April 2022 Written by: tim Comments: 1
Not having posted for a while doesn’t mean I’ve given up on my map, it’s just that life is keeping everyone busy. In  the clip above you can see how I set up 32 individual func_train entities, each connected to…
Continue reading “Fun with func_train and moving tiles”…
Fire Water Squish Quake Map Courtyard

Quake Map: Fire, Water, Squish (Video)

Posted on: 11. May 2021 Last updated on: 11. May 2021 Written by: tim Comments: 1
Just a quick update, on YouTube you can find a video of the current status of my map. Have fun and let me know what you think!
Continue reading “Quake Map: Fire, Water, Squish (Video)”…
Fire Water Squish Quake Map Courtyard

Quake Mapping: Fire, Water, Squish Map Update

Posted on: 2. May 2021 Last updated on: 2. May 2021 Written by: tim Comments: 0
As Covid is keeping many of us busy, it’s been a while since the last update. There’s been a bit of progress with my Quake map, so here are some screenshots for you to look at: Through the “windows” you…
Continue reading “Quake Mapping: Fire, Water, Squish Map Update”…
Terrain image

Happy New Year (and a bit about terrain generation for Quake 1 maps)

Posted on: 3. January 2021 Last updated on: 3. January 2021 Written by: tim Comments: 1
Another year has passed and now we’re here in 2021, all hoping to get back to a more normal life sometime this year. Anyway, over the holidays I’ve spent a little more time working on my upcoming Quake 1 map,…
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Quake 1 Mapping: Rotating Brushes

Posted on: 18. December 2020 Last updated on: 18. December 2020 Written by: tim Comments: 0
While working on my recent map, I also looked into the possibility of having rotating brushes (in Quake 1), but unfortunately no such thing is possible when the map has to be compatible with the original Quake 1 🙁 What…
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Opening or converting Quake maps in different apps

Posted on: 8. December 2020 Last updated on: 8. December 2020 Written by: tim Comments: 0
I spent the last couple of days on and off trying to find a solution for opening/exporting/importing Quake (1) maps. Some software, such as AC3D only support Quake 3 files, so that didn’t work for me. What did work, though,…
Continue reading “Opening or converting Quake maps in different apps”…
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