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Photography, Dev, Quake Mapping

Mainly photos and Quake mapping, but possibly also other information about various IT or travel related stuff

Author: tim (page 3)

ESP8266 photograph

Update: ESP8266

Posted on: 26. March 2021 Last updated on: 26. March 2021 Written by: tim Comments: 0
As mentioned in my last post at the end of January, I added some more functionality to my ESP8266 project. In addition to the first attempts to include the information from the various thermostats on one screen (which, as you…
Continue reading “Update: ESP8266”…
C# Code

Windows Forms Button Issues

Posted on: 17. February 2021 Last updated on: 17. February 2021 Written by: tim Comments: 0
It’s been a while that I actually coded something in this particular Visual Studio project of mine (“Virus Total Download Checker”), but once I got into it again, I was hooked. For a start, here’s a quick summary of my…
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ESP8266 WeatherStation and customisation

Posted on: 29. January 2021 Last updated on: 29. January 2021 Written by: tim Comments: 1
So I recently bought one of these “ESP8266 Weather Station sets” and got it running without any (major) problems using the Arduino IDE. I’m planning to switch to either Visual Studio Community Edition or Visual Studio Code though, as they…
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Enough is enough…(?) What’s after WhatsApp? Can you see the Signal(s)?

Posted on: 20. January 2021 Last updated on: 20. January 2021 Written by: tim Comments: 0
Just a quick link to my good friend’s blog post about WhatsApp and its changed terms of use, what’s behind it and what alternatives there are. See and decide for yourself whether – like an increasing amount of others –…
Continue reading “Enough is enough…(?) What’s after WhatsApp? Can you see the Signal(s)?”…

Experiences with eHealth(?) and the video consultation function in 2021

Posted on: 18. January 2021 Last updated on: 18. January 2021 Written by: tim Comments: 0
So it happened today that I needed to consult my child’s GP. When I rang up, they offered me a “video consultation” using the “PraxisApp Kinder- & Jugendarzt” which I, being in the IT, was prepared to try out. So…
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Terrain image

Happy New Year (and a bit about terrain generation for Quake 1 maps)

Posted on: 3. January 2021 Last updated on: 3. January 2021 Written by: tim Comments: 1
Another year has passed and now we’re here in 2021, all hoping to get back to a more normal life sometime this year. Anyway, over the holidays I’ve spent a little more time working on my upcoming Quake 1 map,…
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Quake 1 Mapping: Rotating Brushes

Posted on: 18. December 2020 Last updated on: 18. December 2020 Written by: tim Comments: 0
While working on my recent map, I also looked into the possibility of having rotating brushes (in Quake 1), but unfortunately no such thing is possible when the map has to be compatible with the original Quake 1 🙁 What…
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Opening or converting Quake maps in different apps

Posted on: 8. December 2020 Last updated on: 8. December 2020 Written by: tim Comments: 0
I spent the last couple of days on and off trying to find a solution for opening/exporting/importing Quake (1) maps. Some software, such as AC3D only support Quake 3 files, so that didn’t work for me. What did work, though,…
Continue reading “Opening or converting Quake maps in different apps”…
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